Don't forget to check out these narrative elements to understand the world and the Fish Guardian!
NPC Interactions
Dialogue happens when players interact with an NPC, either TSC fishermen/company workers or Fishnity. The fish NPCs only occur in the tutorial level and the human NPCs will mainly voice their thoughts to the Fish Guardian throughout the later sections. The dialogue will sometimes foreshadow the narrative to the next level, giving insight to the player about what is to come.
Comic Panel Scenes
Cutscenes will be the main way to proceed with the plot without the use of active gameplay. Cut scenes will be used only for the prologue and before level 2, the main turning point for the story and the background story. The cut scene will be in a comic panel format to include both text and visuals. The story in the cutscene will be expressed in Fish Guardian’s point of view. In cutscenes, players will be able to feel the Fish Guardian’s change in attitude toward the situation through their inner thoughts.
Cutscenes will also be used on introducing enemies. When players meet new types of enemies during the game, the camera will zoom into the new enemy and descriptive words will show up. These cutscenes, instead of in the form of comic panels, will be real-time and give players a clear understanding of what they will meet next. These cutscenes will last for several seconds and make players intense.
Voiceovers
Voiceovers will be an additional way to proceed with the plot. Voiceovers will be used for the Fish Guardian’s monologue during the gameplay. They will appear through the game and reflect Fish Guardian’s thoughts and show how it changed from the beginning to the end. Voice acting is another good way for players to learn what happened during the game and look at the story from another perspective, the inner thoughts of the Fish Guardian.
Voiceovers will happen during the gameplay which means players can hear them while doing combat. Subtitles will be provided so players won’t be distracted from the combat.
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